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Delve into the enchanting world of 'A Midsummer Night's Dream' by William Shakespeare. This classic comedy explores the nature of love through the story of Hermia, Lysander, Helena, and Demetrius, as well as the feud between Oberon and Titania. Discover the rich language, memorable characters, and ingenious plot twists that make this play one of Shakespeare's greatest comedies.
Typology: Exercises
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“A Midsummer Night’s Dream” is considered to be one of, if not the most, easily accessible plays in all of Shakespeare’s cannon. One exposure to the wonderfully rich and magical characters within the story and you can understand its popularity. Shakespeare’s plays are full of magic. If you visit Forest Meadows for the mainstage plays at Marin Shakespeare Company this summer, you’ll see examples of this. In "Hamlet," the title character is visited by the ghost of his father. "Pericles" tells of loss and redemption, and has a character brought back to life, and a goddess visitation who guides the hero to his lost love. Both plays are filled with supernatural phenomena and magical happenings. "A Midsummer Night’s Dream" is Shakespeare’s most magical play, and it is one of the most beautiful. While magic can be used for vengeance and malevolence, its function is much gentler in “Dream”, and much more comedic. In “Dream”, magic is used to make people fall in love. (And occasionally to turn people into donkeys!) The play, in turn, casts a spell on the audiences who watch it, leading them to fall in love with its hilarious characters, ingenious plot twists and its very happy ending.
Snug - A joiner (fitter of furniture) who plays the Lion. Robin Starveling - A tailor who plays Moonshine. Oberon - King of the Fairies. Titania - Queen of the Fairies. Puck - Oberon’s servant and all around mischief-maker. Peaseblossom, Cobweb, and Moth - Fairies who serve Titania.
In Athens, Theseus is preparing for his wedding to Hippolyta, Queen of the Amazons. Theseus won the hand of Hippolyta by defeating her in battle. In comes Egeus, father to Hermia, along with two men who wish to marry her, Lysander and Demetrius. Explaining to Theseus that his daughter has been “bewitched” by Lysander, Egeus demands that Hermia marries the man of his choice, Demetrius, or else be put to death for her disobedience, bringing up an old Athenian law which states so. Theseus, thinking this is a little extreme, offers Hermia a choice: death, marriage to Demetrius, or life in a nunnery. Lysander points out that Demetrius has already pledged love to Helena, the best friend of Hermia. Theseus gives her until his own wedding day to make her choice. As Theseus, Demetrius and Egeus leave to discuss wedding plans, Lysander and Hermia make plans of their own -- to sneak off into the woods and elope in secret. Just then, Helena enters moping about her unrequited love for Demetrius. Hermia tells her to relax, since she is leaving town with Lysander to get married. With Hermia out of the picture, Helena is clear to pursue Demetrius. The lovers wish her luck and leave. In typical Shakespearean logic, Helena decides to tell Demetrius of this secret marriage, thinking that any excuse to get near Demetrius is a good one. Elsewhere in Athens, a group of workers (also known as mechanicals) meet to prepare a play for the Duke’s wedding. The group is led by Quince the carpenter (and author of the play). The other members of the acting company are Bottom the weaver, Snug the joiner, Flute the bellows-mender, Snout the tinker, and Starveling the tailor. Quince tells them the name of the play: “The Most Lamentable Comedy and Most Cruel Death of Pyramus and Thisbe.” Bottom is the star actor of this group, which isn’t saying much. Bottom is assigned the lead male role of Pyramus, a romantic hero. Bottom would rather play a more colorful character, but Quince convinces him to take the role that is offered, as it calls for a "sweet faced youth". The youngest
member of the group, Flute, is assigned the female lead role, Thisbe, because he has no facial hair, and can realistically appear to be a girl. Bottom thinks he can play every single part, but Quince sweetly talks him into sticking with Pyramus and the cast agrees to meet in the woods the following evening to rehearse. ACT II Meanwhile, in the woods outside Athens, some fairies meet up with Puck (also named Robin Goodfellow). We learn that the fairies serve Titania, the Queen of all the Fairies. Puck tells them of a marital spat between Titania and his master Oberon, King of the Fairies. Titania has “stolen a lovely boy from an Indian king” and is keeping him for herself. Oberon wants the boy to be his henchman but Titania won’t give him up. Puck brags about himself, boasting of all the tricks he plays on humans and animals. Oberon and Titania enter into the clearing, and accuse each other of infidelities: Oberon with Hippolyta, and Titania with Theseus. Titania calls these accusations “the forgeries of jealousy”, and describes to Oberon how their argument has disrupted the weather, causing the seasons to change. Oberon tells Titania that she could restore everything by simply giving up the boy. Titania refuses and storms off. An angry Oberon vows revenge, and summons his servant Puck to fetch him a magic purple flower that will make “man or woman fall madly in love with the next live creature it sees.” As Puck leaves to get it, Oberon plots to use this flower on Titania so that she will be so in love with another creature that she will give up the boy. Hearing some voices, Oberon makes himself invisible, and decides to eavesdrop. Helena enters, following Demetrius like a puppy-dog. She tries to woo him, but Demetrius refuses her love, and breaks away from her to try and find Hermia. Naturally, Helena follows. Oberon vows to help Helena, and when Puck returns with the flower, Oberon orders Puck to squeeze some drops on the “disdainful youth” wearing Athenian clothes, so he will fall in love with Helena who -- never leaving his side -- will obviously be the first thing Demetrius sees. Elsewhere Titania goes to sleep after a lullaby from her fairies. When she’s asleep, Oberon squeezes the love juice on Titania’s eyes. Lysander and Hermia find themselves lost in the woods at night and go to sleep. Puck finds Lysander thinking he has found Demetrius because of the “Athenian garments” he has on. The humans all look alike to Puck. He squeezes the flower on Lysander. Helena, still chasing Demetrius, sees Lysander on the ground and wakes him. When he sees Helena, he falls in love with her immediately. Helena, thinking that Lysander is mocking her, runs off, followed by the lovesick Lysander. Hermia awakes from a nightmare and finds herself alone. She is certain that something horrible has happened to Lysander, and she runs off to find him.
lovers have a happy ending, although no one is sure if what happened was real or a dream. Bottom wakes up alone, and doesn't know if he can believe the dream he had. He reunites with Quince and the gang, and they get ready for the play. ACT V The post-wedding entertainment is under way. Theseus and Hippolyta kick back with the other married couples and as luck would have it, Theseus chooses “Pyramus and Thisbe” as the night’s entertainment. Bottom, Flute, Quince, Snug, Starveling and Snout prove themselves to be perhaps the worst actors in Athens. They miss entrances, get lines wrong, and overact ridiculously and shamelessly. Bottom even breaks character during the play to address the audience and explain the plot. But the play is a great success, because of the passion, joy, and love for theatre that the group brings to the evening. Puck, all alone, ends the play by telling the audience that if they didn’t like the play, they can pretend it was all a dream. But if you did like it, please applaud now!
many audiences find them endearing. Why do audiences relate well to them? Are they the funniest characters in the play? Do they have an innocence and simplicity absent from other characters in the play? Are they most "real"?
Purpose: To familiarize the class with the plot of "A Midsummer Night’s Dream" in a way that is fun, participatory, and interactive. Day 1: Have the students form a standing circle. Assign each student a character from the CHARACTERS list. Let the group know that you’ll describe the characters momentarily. Let every student know that they need to each come up with a vocalization and physical gesture that embodies each character, or a vocal and physical icon. (Example: a macho character can flex his muscles and go “Grrr”. An extremely foolish character can smack the palm of his hand against his forehead and do a Homer Simpson “D’oh!”.)
Let the students know how much time they have, and call out “Three minutes!” “Two minutes!,” as appropriate. Then gather the group together and stage the entire play.
Status plays a huge role in Shakespeare’s world. The Elizabethans believed in a “chain of being” which was basically a rank and pecking order of importance in the Universe. God was at the top, then the heavens, the earth and sea, down to humans, below that animals, and lower still to dirt and insects. People were born into their status socially. Once a peasant, always a peasant. This concept may be difficult to understand at first, especially in our culture where we are taught “anyone can be President.” You will need a deck of playing cards for this exercise. Lead a discussion with the students on status. Who has high status in our society - music and film stars, politicians, CEOs, etc. Who has low status - homeless, disabled, unattractive people, etc. Is status usually socially decided? Keep in mind that it’s not a value judgment. A rich person is not “better” than a poor one per se, but the status in society can’t be denied. How do we act around someone whose status is perceived to be lower or higher than us? Who are the high and low status people at your school - principal, janitor, students who are in certain clubs? Select 7-10 students and tell them that they are going to play a status game. They are to pretend that they are at someone’s birthday party and improvise conversations and actions. Remind them of the actions that take place at a birthday party (opening presents, eating cake, etc.). Tell them that you’re going to give each one of them a status of 1-10 with 1 being the highest and 10 being the lowest, and they are to act accordingly. It might help to give the birthday boy or girl the highest status. Set up a front door and ask the students to come out one at a time. Coach them to keep the scene going and to share what they’re doing with the audience. Coach the audience to observe what’s going on and try to figure out who is what status. After five minutes or so, or when you think the exercise is winding down, stop and ask the audience to guess the characters’ status. Why did they think a person had a certain status? What did the person do to make them think that? Then, without discussing it, ask the students involved in the game to put themselves in a line, and guess without talking, with the highest status person on one end and the lowest status person on the other end. See how accurate they are. Ask the students how they felt about being a certain status. Then select another group of 7-10 and improvise a place in the play (The forest, Theseus’s palace, Quince’s house, etc.). Assign each of them a profession in that world and talk to them about their job. Then select a playing card (either at random or picked yourself) and give each student a card, but ask them not to look at it. Have them hold the card to their forehead. Instruct the players that they are going to treat each character to a combination of their job (which everyone knows) and their status (which everyone but the player can see from their card. Ace is highest, King next, and all the way down to the lowly two.
Remind them of events or make up an occasion like the birthday party game, and coach the students to subtly treat people with high and low status, rather than just going to the most obvious ways of treating them (which they will probably do at first). Try to also coach them not to react immediately when they see someone’s status so they don’t give it away. After you feel that the scene has gone on long enough, ask the students once again to arrange themselves in a line based on what status they think they are. Have the players discuss why they made their choices and get audience feedback. If there’s time, rank the status of characters from "Dream" and give opinions on what card they would be.
Pass out a copy of the quotes at the end of this study guide to the students. Have them identify who says each quote, what the words mean, and what’s going on in the play when they say it. They can also underline the words that are most important in communicating the character's idea. In other words, what is the “telegram” of the meaning of the speech if you cut away the flowery or extra words? Usually we find those words are verbs and nouns. Notice that the last word in a line is also the most or next to most important one, and for actors to act effectively, they push through to the end of the line to keep the energy and the audience’s interest up. You can also have the students pick a quote and “perform” it for the class in several ways: