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An introduction to projectile motion, discussing the concepts of vector and scalar quantities, velocity vectors, and components of vectors. It covers the differences between scalar and vector quantities, the concept of resultant speed, and the addition of vector components. Students will learn how to resolve a ball's velocity into horizontal and vertical components and understand how components of a vector affect each other.
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Projectile motion can be described by the horizontal and vertical components of motion. In the previous chapter we studied simple straight-line motion—linear motion. Now we extend these ideas to nonlinear motion—motion along a curved path. Throw a baseball and the path it follows is a combination of constant- velocity horizontal motion and accelerated vertical motion. 5 Projectile Motion
5 Projectile Motion A quantity that requires both magnitude and direction for a complete description is a vector quantity. Velocity is a vector quantity, as is acceleration. Other quantities, such as momentum, are also vector quantities.
5 Projectile Motion A quantity that is completely described by magnitude is a scalar quantity. Scalars can be added, subtracted, multiplied, and divided like ordinary numbers.
5 Projectile Motion How does a scalar quantity differ from a vector quantity?
5 Projectile Motion The airplane’s velocity relative to the ground depends on the airplane’s velocity relative to the air and on the wind’s velocity.
5 Projectile Motion The velocity of something is often the result of combining two or more other velocities.
5 Projectile Motion Now consider an 80-km/h airplane flying north caught in a strong crosswind of 60 km/h blowing from west to east. The plane’s speed relative to the ground can be found by adding the two vectors. The result of adding these two vectors, called the resultant, is the diagonal of the rectangle described by the two vectors.
5 Projectile Motion An 80-km/h airplane flying in a 60-km/h crosswind has a resultant speed of 100 km/h relative to the ground.
Often we will need to change a single vector into an equivalent set of two component vectors at right angles to each other:
A ball’s velocity can be resolved into horizontal and vertical components.
5 Projectile Motion Vectors X and Y are the horizontal and vertical components of a vector V.
5 Projectile Motion How do components of a vector affect each other?
5 Projectile Motion
5 Projectile Motion A projectile is any object that moves through the air or space, acted on only by gravity (and air resistance, if any). A cannonball shot from a cannon, a stone thrown into the air, a ball rolling off the edge of a table, a spacecraft circling Earth—all of these are examples of projectiles.
Projectiles near the surface of Earth follow a curved path that at first seems rather complicated. These paths are surprisingly simple when we look at the horizontal and vertical components of motion separately.
Projectile motion can be separated into components. a. Roll a ball along a horizontal surface, and its velocity is constant because no component of gravitational force acts horizontally.
5 Projectile Motion Projectile motion can be separated into components. a. Roll a ball along a horizontal surface, and its velocity is constant because no component of gravitational force acts horizontally. b. Drop it, and it accelerates downward and covers a greater vertical distance each second.
5 Projectile Motion Most important, the horizontal component of motion for a projectile is completely independent of the vertical component of motion. Each component is independent of the other. Their combined effects produce the variety of curved paths that projectiles follow.
5 Projectile Motion Describe the components of projectile motion.
5 Projectile Motion
No matter the angle at which a projectile is launched, the vertical distance of fall beneath the idealized straight-line path (dashed straight lines) is the same for equal times.
5 Projectile Motion The dashed straight lines show the ideal trajectories of the stones if there were no gravity. Notice that the vertical distance that the stone falls beneath the idealized straight-line paths is the same for equal times. This vertical distance is independent of what’s happening horizontally.
5 Projectile Motion With no gravity the projectile would follow the straight-line path (dashed line). But because of gravity it falls beneath this line the same vertical distance it would fall if it were released from rest.
5 Projectile Motion With no gravity the projectile would follow the straight-line path (dashed line). But because of gravity it falls beneath this line the same vertical distance it would fall if it were released from rest.
5 Projectile Motion With no gravity the projectile would follow the straight-line path (dashed line). But because of gravity it falls beneath this line the same vertical distance it would fall if it were released from rest.
If there were no gravity the cannonball would follow the straight-line path shown by the dashed line. The vertical distance it falls beneath any point on the dashed line is the same vertical distance it would fall if it were dropped from rest:
For the component vectors of the cannonball’s motion, the horizontal component is always the same and only the vertical component changes. At the top of the path the vertical component shrinks to zero, so the velocity there is the same as the horizontal component of velocity at all other points. Everywhere else the magnitude of velocity is greater, just as the diagonal of a rectangle is greater than either of its sides.
5 Projectile Motion The velocity of a projectile is shown at various points along its path. Notice that the vertical component changes while the horizontal component does not. Air resistance is neglected.
5 Projectile Motion The velocity of a projectile is shown at various points along its path. Notice that the vertical component changes while the horizontal component does not. Air resistance is neglected.
5 Projectile Motion The velocity of a projectile is shown at various points along its path. Notice that the vertical component changes while the horizontal component does not. Air resistance is neglected.
5 Projectile Motion The velocity of a projectile is shown at various points along its path. Notice that the vertical component changes while the horizontal component does not. Air resistance is neglected.
Maximum range is attained when the ball is batted at an angle of nearly 45°.
Without air resistance, a projectile will reach maximum height in the same time it takes to fall from that height to the ground. The deceleration due to gravity going up is the same as the acceleration due to gravity coming down. The projectile hits the ground with the same speed it had when it was projected upward from the ground.
5 Projectile Motion Without air resistance, the speed lost while the cannonball is going up equals the speed gained while it is coming down. The time to go up equals the time to come down.
5 Projectile Motion In the presence of air resistance, the path of a high-speed projectile falls below the idealized parabola and follows the solid curve.
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5 Projectile Motion
A projectile is launched at an angle into the air. Neglecting air resistance, what is its vertical acceleration? Its horizontal acceleration?
A projectile is launched at an angle into the air. Neglecting air resistance, what is its vertical acceleration? Its horizontal acceleration? Answer: Its vertical acceleration is g because the force of gravity is downward. Its horizontal acceleration is zero because no horizontal force acts on it.
At what point in its path does a projectile have minimum speed?
5 Projectile Motion
At what point in its path does a projectile have minimum speed? Answer: The minimum speed of a projectile occurs at the top of its path. If it is launched vertically, its speed at the top is zero. If it is projected at an angle, the vertical component of velocity is still zero at the top, leaving only the horizontal component.
5 Projectile Motion Describe how far below an imaginary straight-line path a projectile falls.
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5 Projectile Motion
5 Projectile Motion
5 Projectile Motion