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Linear Motion: Constancy of Horizontal and Vertical Speeds, Study Guides, Projects, Research of Linear Algebra

The problem of a bug moving in a straight line at a constant speed and how to calculate its horizontal and vertical speeds. It includes a solution to the problem and explanations of important facts and formulas related to linear motion.

What you will learn

  • How to calculate the horizontal and vertical speeds of the bug?
  • What is the problem about a bug moving in a straight line at a constant speed?
  • What are the important facts and formulas related to linear motion?

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2021/2022

Uploaded on 09/27/2022

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Chapter 23
Linear Motion
The simplest example of a parametrized curve arises when studying the
motion of an object along a straight line in the plane. We will start by
studying this kind of motion when the starting and ending locations are
known.
23.1 Motion of a Bug
P=(2,5)
Q=(6,3)
PSfrag replacements
-axis
-axis
-axis
(a) A bug walking from
to
.
for x−motion
casts shadow
light on bug
for y−motion
casts shadow
light on bug
3
5
Q=(6,3)
R=(x ,y )
1 1
2 2
P=(2,5)
S=(x ,y )
shadow
on y−axis
6
2
shadow on x−axis
PSfrag replacements
-axis
-axis
-axis
(b) How to view motion in
the coordinates.
Figure 23.1: Visualizing the
model for the bug problem.
Example 23.1.1. A bug is spotted at

in the

-
plane. The bug walks in a straight line from
to

at a constant speed
. It takes the bug 5 seconds to reach
. Assume the units of our coordinate system are feet.
What is the speed
of the bug along the line connecting
and
? Compute the horizontal and vertical speeds of the
bug and show they are both constant.
Solution. A standard technique in motion problems is to
analyze the
and
-motion separately. This means we
look at the projection of the bug location onto the
and
-axis separately, studying how each projection moves.
We can think of these projections as “shadows” cast by a
flashlight onto the two axes:
For the
-motion, we study the “shadow” on the
-axis
which starts at “2” and moves toward “6” on the
-axis.
For the
-motion, we study the “shadow” on the
-axis
which starts at “5” and moves toward “3” along the
-axis.
In general, speed is computed by dividing distance by
time elapsed, so

dist
 !"
ft
sec
#
%$& ')(*%$+,'
ft
sec
,-
feet
sec
.
(23.1)
This is the speed of the bug along the line connecting
and
.
315
pf3
pf4
pf5

Partial preview of the text

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Chapter 23

Linear Motion

The simplest example of a parametrized curve arises when studying the

motion of an object along a straight line in the plane. We will start by

studying this kind of motion when the starting and ending locations are

known.

23.1 Motion of a Bug

P=(2,5)

Q=(6,3)

PSfrag replacements

-axis

 -axis

-axis

(a) A bug walking from

to .

for x−motion

casts shadow

light on bug

for y−motion

casts shadow

light on bug

3

5

Q=(6,3)

R=(x ,y )

1 1

2 2

P=(2,5)

S=(x ,y )

shadow

on y−axis

2 6

shadow on x−axis

PSfrag replacements

-axis

-axis

-axis

(b) How to view motion in

the coordinates.

Figure 23.1: Visualizing the

model for the bug problem.

Example 23.1.1. A bug is spotted at    in the  -

plane. The bug walks in a straight line from  to  

at a constant speed . It takes the bug 5 seconds to reach

. Assume the units of our coordinate system are feet.

What is the speed  of the bug along the line connecting 

and ? Compute the horizontal and vertical speeds of the

bug and show they are both constant.

Solution. A standard technique in motion problems is to

analyze the  and  -motion separately. This means we

look at the projection of the bug location onto the  and

 -axis separately, studying how each projection moves.

We can think of these projections as “shadows” cast by a

flashlight onto the two axes:

For the  -motion, we study the “shadow” on the  -axis

which starts at “2” and moves toward “6” on the  -axis.

For the  -motion, we study the “shadow” on the  -axis

which starts at “5” and moves toward “3” along the  -axis.

In general, speed is computed by dividing distance by

time elapsed, so

dist  !"

ft

sec

ft

sec

feet

sec.

(23.1)

This is the speed of the bug along the line connecting  and .

315

316 CHAPTER 23. LINEAR MOTION

The hard part of this problem is to show that the speed of the hori-

zontal and vertical shadows are also constant. This might seem obvious

when you first think about it. In order to actually show it, let’s take two

intermediary positions     and & 

 along the bugs path.

We are going to relate the horizontal speed 

of the bug between  and

, the vertical speed 

of the bug between  and 

and the speed  of

the bug from to . Actually, because there are positive or negative di-

rections for the  and  axes, we will allow horizontal and vertical “speed”

to be a  quantity, with the obvious meaning. If it takes seconds for

the bug to travel from to  , then is the elapsed time for the horizontal

motion from  to 

and also the elapsed time for the vertical motion from

  to 

. The horizontal speed 

is the directed distance   

$   di-

vided by the time elapsed , whereas the vertical speed 

is the directed

distance   

$   divided by the time elapsed.

We want to show that 

and 

are both constants! To do this, we

have these three equations:



$  



$  

distance )  

$  ' ( 

$  '

Now, square each side of the three equations and combine them to con-

clude: 



(

. We can multiply through by

and that gives

us the key equation:

 

(

(23.2)

On the other hand, the ratio of the vertical and horizontal speed gives





 

 

 





$  

“slope of line connecting  and  ”

 $ 







 $ 

(23.3)

Solving for 

in terms of 

we can write



 $  

(23.4)

Since 

is positive,

    '

( '

  '

(! $ 

#"

%$



$



'&

318 CHAPTER 23. LINEAR MOTION

Then the speed 

in the  -direction and the speed 

in the  -direction are

both constant. We also have two useful formulas:

slope of line of travel,

when the line is non-

vertical.

This fact is established using the same reasoning as in Example 23.1.1.

Let’s make a few comments. To begin with, if the line of travel is either

vertical or horizontal, then either 

  or 

  and Fact 23.2.1 isn’t

really saying anything of interest.

The formulas in Fact 23.2.1 only work for linear motion.

CAUTION

!!!

!!!

ements

-axis

-axis

-axis

P Q

P

Q

no y−motion

no x−motion

PSfrag replacements

-axis

-axis

-axis

-axis

-axis

Figure 23.3: Horizontal or vertical motion.

For any other line of travel, we can use the reasoning used in Exam-

ple 23.1.1. Pay attention that the horizontal speed 

and the vertical

speed 

are both directed quantities; i.e. these can be positive or nega-

tive. The sign of 

will indicate the direction of motion: If 

is positive,

then the horizontal motion is to the right and if 

is negative, then the

horizontal motion is to the left. Similarly, the sign of 

tells us if the

vertical motion is upward or downward.

Returning to Figure 23.2, to describe the  -motion, two pieces of in-

formation are needed: the starting location (in the  -direction) and the

constant speed 

in the  -direction. So,

      -coordinate of the object at time 

  beginning  -coordinate (

distance traveled in

the  -direction in

time units

23.2. GENERAL SETUP 319

If we are not given the horizontal velocity directly, rather the time

required to travel from  to  , then we could compute 

using the fact

that the object starts at "  and travels to " 

:

 directed horizontal distance traveled

 time required to travel this distance

 ending  -coordinate $ starting  -coordinate

 time required to travel this distance

To describe the  -motion in Figure 23.2, we proceed similarly. We will

denote by 

the constant vertical speed of the object, then after time

units the object has traveled 

units. So,

      -coordinate of object at time 

  beginning  -coordinate (

distance traveled in

the  -direction in

time units

In summary,

Important Fact 23.2.2 (Linear motion). Suppose an object begins at a

point      and moves at a constant speed  along a line connecting

 to another point   

. Then the motion of this object will trace out

a line segment which is parametrized by the equations:

circular region

radius 1 ft.

location E where

bug enters region

Q=(6,3)

P=(2,5)

PSfrag replacements

-axis

-axis

-axis

Figure 23.4: A bug crosses a

circular boundary.

Example 23.2.3. Return to the linear motion problem stud-

ied in Example 23.1.1 and 23.1.2. However, now assume

that the point *   is located at the center of a circular

region of radius 1 ft. When and where does the bug enter

this circular region?

Solution. The parametric equations for the linear motion

of the bug are given by:

The equation of the boundary of the circular region centered at  is given

by