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record document of computer networks in computer science
Typology: Exercises
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AIM: To simulate ARP ( Address Resolution Protocol ) and RARP ( Reverse Address Resolution Protocol )
using Packet tracer.
Procedure:
The Reverse Address Resolution Protocol (RARP) is an obsolete computer networking protocol used by a client computer to request its Internet Protocol (IPv4) address from a computer network, when all it has available is its link layer or hardware address, such as a MAC address. The client broadcasts the request, and does not need prior knowledge of the network topology or the identities of servers capable of fulfilling its request.
RARP is described in Internet Engineering Task Force (IETF) publication RFC 903.[1] It has been rendered obsolete by the Bootstrap Protocol (BOOTP) and the modern Dynamic Host Configuration Protocol (DHCP), which both support a much greater feature set than RARP.
RARP requires one or more server hosts to maintain a database of mappings of Link Layer addresses to their respective protocol addresses. Media Access Control (MAC) addresses need to be individually configured on the servers by an administrator. RARP is limited to serving only IP addresses.
Creating the nodes with the help of bridging device called Switch.
Go to the ip address configuration for the particular system and give the ipaddress and subnet mask.
Then, go the Simulation window for setting up the filter to run the Packet transfer between the nodes with the ARP protocol and ICMP protocol.
Set the slider speed at high position and run the Simulation.
Here the maximum no. of events has been reached.
Again check with the arp-a in the node3 for getting the Physical address and its Type.