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WEAPON. ATT BONUS DAMAGE CRITICAL RANGE TYPE SIZE. NOTES. WEAPON. ATT BONUS DAMAGE CRITICAL RANGE TYPE SIZE. NOTES. CHARACTER RECORD SHEET.
Typology: Lecture notes
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modifiers
fortitude reflex will
ac whenflat-footed ac versustouch attacks miss chance
arcane spellfailure
armor checkpenalty
spell resistance
modifiers
additional modifiers
max dexteritybonus
weapon att bonus damage critical range type size
notes weapon att bonus damage critical range type size
notes weapon att bonus damage critical range type size
notes weapon att bonus damage critical range type size
notes weapon att bonus damage critical range type size
notes
2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2
multiple attacks class base modifiers
melee ranged
total
grapple
totalabilityranks misc 3
class skill misc 1misc 2 score mod score mod
temp temp
max ranks = lvl+3(/2)
total dex misc
speed
base modified
ability magic misc
armor worn/additional modifiers
flurry of blows
shield dex size natural misc 1 misc 2
proficiencies weapons:
1 2 3 4
class base total
❏ simple ❏ martial armor: ❏ light ❏ medium ❏ heavy ❏shields
character player
class level
race alignment
patron deity/religion
armor
originreputation residence action points
str dex
con dex wis
dex
str
dex
–5 –10 – –5 –10 – –5 –10 – str
con dex wis
str dex str
dmg reduction
max
current
die type(s)
disabled
dying
staggered
unconscious
only 1 move or std action move at half-speed
make fort save vs. dc 10 fail save <5 = dying fail save >5 = dead make save = stable make save >10 = disabled
hits nonlethal hits
only 1 move or std action move at half-speed
max
current current
max
die type(s)
massive dmg threshold
healing rate
massive dmg threshold
reserve points
subdual damage
appraise π int autohypnosis wis balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* intimidate π cha jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform cha perform cha perform cha profession wis psicraft int ride π dex search π int sense motive π wis sleight of hand dex* spellcraft int spot π wis survival π wis swim π str* tumble dex* use magic device cha use psionic device cha use rope π dex
π DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)
appraise π int autohypnosis wis balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* intimidate π cha jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform cha perform cha perform cha profession wis psicraft int ride π dex search π int sense motive π wis sleight of hand dex* spellcraft int spot π wis survival π wis swim π str* tumble dex* use magic device cha use psionic device cha use rope π dex
π DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)
appraise π int balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* intimidate π cha jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform cha perform cha perform cha profession wis ride π dex search π int sense motive π wis sleight of hand dex* spellcraft int spot π wis survival π wis swim π str* tumble dex* use magic device cha use rope π dex
π DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)
appraise π int balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* intimidate π cha jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform cha perform cha perform cha profession wis ride π dex search π int sense motive π wis sleight of hand dex* spellcraft int spot π wis survival π wis swim π str* tumble dex* use magic device cha use rope π dex
π DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)
appraise int balance dex* bluff cha climb str* concentration con craft int diplomacy cha disguise cha escape artist dex* forgery int gather information cha heal wis hide dex* intimidate cha jump str* listen wis move silently dex* ride dex search int sense motive wis spot wis survival wis swim str* use rope dex
alchemy int animal empathy cha appraise π int autohypnosis wis balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* innuendo wis intimidate π cha intuit direction wis jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform π cha pick pocket dex* profession wis psicraft int read lips int ride π dex scry π int search π int sense motive π wis spellcraft int spot π wis stabilize self con swim π str† tumble dex* use magic device cha use psionic device cha use rope π dex wilderness lore π wis
π can be used with 0 ranks — * armor check penalty applies — † –1 per 5 lbs. of gear
item location wt item location wt item location wt
EQUIPMENT
MONEY & GEMS
cp —
sp —
gp —
pp —
gems —
current load total weight carried
walk hustle run
= base speed = 2 × base speed = 4 × base speed
movement
lift over head lift off ground push or drag
= max load = 2 × max load = 5 × max load
lifting
normal
normal
normal × ×
max dex enc pen run light
heavy
medium
load capacity
xps needed for next level
total experience
MOVEMENT & LIFTING EXPERIENCE
SPECIAL ABILITIES & FEATS
LANGUAGES 1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
hit points by level
personality
character traits
character flaws
bloodline
contacts/friends
enemies
quote(s)
will
score
HONOR
benefits
bonus
REPUTATION
alter ego notes TAINT
points^ taint
modifiertaint taint effects SANITY
currentsanity
sanitymax sanity effects
CHARACTER DESCRIPTION age sex
height weight hair eyes skin handedness
character name description birth date size
character sketch
date created dm/campaign dungeons & dragons character sheet v2.26 7/04 by patrick murphy • a mad irishman production • www.mad-irishman.net^ dungeons & dragons character sheet v2.26 7/04 by patrick murphy • a mad irishman production • www.mad-irishman.netdungeons & dragons is a registered trademark of wizards of the coast, inc.dungeons & dragons is a registered trademark of wizards of the coast, inc. ©©2004 wizards of the coast, inc.2004 wizards of the coast, inc.
character sketch
CHARACTER DESCRIPTION
personality
contacts/friends
enemies
age sex
height weight hair eyes skin handedness
character name description
date created dm/campaign
birth date size
character traits
character flaws
bloodline
BACKGROUND & NOTES
quote(s)
will
score
HONOR
benefits
bonus
REPUTATION
alter ego notes TAINT
points^ taint
modifiertaint taint effects SANITY
currentsanity
sanitymax sanity effects