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D&D 3.5 Character Sheet 2.3, Lecture notes of Religion

WEAPON. ATT BONUS DAMAGE CRITICAL RANGE TYPE SIZE. NOTES. WEAPON. ATT BONUS DAMAGE CRITICAL RANGE TYPE SIZE. NOTES. CHARACTER RECORD SHEET.

Typology: Lecture notes

2021/2022

Uploaded on 09/12/2022

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bg1
10
= +
modifiers
ARMOR
fortitude
reflex
will
ac when
flat-footed
ac versus
touch attacks
miss chance
arcane spell
failure
armor check
penalty
spell resistance
ABILITY SCORES
CLASS
ARMOR modifiers
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
WEAPONS
additional modifiers
max dexterity
bonus
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
weapon att bonus damage critical range type size
notes
CHARACTER RECORD SHEET
2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2
class basemultiple attacks modifiers
melee
ranged
total
grapple
misc 3ranks
ability
total
class
skill misc 2misc 1
score mod score mod
temp temp
ATTACK ROLLS
max ranks = lvl+3(/2)
miscdextotal
speed
base modified
INITIATIVE
SKILLS
ability magic misc
armor worn/additional modifiers
flurry of blows
shield dex size
natural
misc 1 misc 2
proficiencies
weapons:
SAVING THROWS
1 2 3 4
class base
total
simple martial armor: light medium heavy shields
character player
class level
race alignment
patron deity/religion
armor
origin residence
str
dex
con
dex
wis
dex
str
dex
–5 –10 –15
–5 –10 –15
–5 –10 –15
str
dmg reduction
HIT POINTS
max
current
die type(s)
massive dmg
threshold
healing
rate
appraise π int
autohypnosis wis
balance π dex*
bluff π cha
climb π str*
concentration π con
craft π int
decipher script int
diplomacy π cha
disable device int
disguise π cha
escape artist π dex*
forgery π int
gather information π cha
handle animal cha
heal π wis
hide π dex*
intimidate π cha
jump π str*
knowledge int
knowledge int
knowledge int
knowledge int
listen π wis
move silently π dex*
open lock dex
perform cha
perform cha
perform cha
profession wis
psicraft int
ride π dex
search π int
sense motive π wis
sleight of hand dex*
spellcraft int
spot π wis
survival π wis
swim π str*
tumble dex*
use magic device cha
use psionic device cha
use rope π dex
( )
(
(
(
(
)
)
)
)
( )
( )
( )
( )
π DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)
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pf4

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modifiers

ARMOR

fortitude reflex will

ac whenflat-footed ac versustouch attacks miss chance

arcane spellfailure

armor checkpenalty

spell resistance

ABILITY SCORES

CLASS

ARMOR

modifiers

STRENGTH

DEXTERITY

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

WEAPONS

additional modifiers

max dexteritybonus

weapon att bonus damage critical range type size

notes weapon att bonus damage critical range type size

notes weapon att bonus damage critical range type size

notes weapon att bonus damage critical range type size

notes weapon att bonus damage critical range type size

notes

CHARACTER RECORD SHEET

2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2

multiple attacks class base modifiers

melee ranged

total

grapple

totalabilityranks misc 3

class skill misc 1misc 2 score mod score mod

temp temp

ATTACK ROLLS

max ranks = lvl+3(/2)

total dex misc

speed

base modified

INITIATIVE

SKILLS

ability magic misc

armor worn/additional modifiers

flurry of blows

shield dex size natural misc 1 misc 2

proficiencies weapons:

SAVING THROWS

1 2 3 4

class base total

❏ simple ❏ martial armor: ❏ light ❏ medium ❏ heavy ❏shields

character player

class level

race alignment

patron deity/religion

armor

originreputation residence action points

str dex

con dex wis

dex

str

dex

–5 –10 – –5 –10 – –5 –10 – str

con dex wis

str dex str

dmg reduction

HIT POINTS

max

current

die type(s)

INJURIES

disabled

dying

staggered

unconscious

only 1 move or std action move at half-speed

make fort save vs. dc 10 fail save <5 = dying fail save >5 = dead make save = stable make save >10 = disabled

hits nonlethal hits

only 1 move or std action move at half-speed

VITALITY

max

current current

WOUNDS

max

die type(s)

massive dmg threshold

healing rate

massive dmg threshold

reserve points

subdual damage

appraise π int autohypnosis wis balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* intimidate π cha jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform cha perform cha perform cha profession wis psicraft int ride π dex search π int sense motive π wis sleight of hand dex* spellcraft int spot π wis survival π wis swim π str* tumble dex* use magic device cha use psionic device cha use rope π dex

π DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

appraise π int autohypnosis wis balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* intimidate π cha jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform cha perform cha perform cha profession wis psicraft int ride π dex search π int sense motive π wis sleight of hand dex* spellcraft int spot π wis survival π wis swim π str* tumble dex* use magic device cha use psionic device cha use rope π dex

π DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

appraise π int balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* intimidate π cha jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform cha perform cha perform cha profession wis ride π dex search π int sense motive π wis sleight of hand dex* spellcraft int spot π wis survival π wis swim π str* tumble dex* use magic device cha use rope π dex

π DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

appraise π int balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* intimidate π cha jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform cha perform cha perform cha profession wis ride π dex search π int sense motive π wis sleight of hand dex* spellcraft int spot π wis survival π wis swim π str* tumble dex* use magic device cha use rope π dex

π DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

appraise int balance dex* bluff cha climb str* concentration con craft int diplomacy cha disguise cha escape artist dex* forgery int gather information cha heal wis hide dex* intimidate cha jump str* listen wis move silently dex* ride dex search int sense motive wis spot wis survival wis swim str* use rope dex

  • ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

alchemy int animal empathy cha appraise π int autohypnosis wis balance π dex* bluff π cha climb π str* concentration π con craft π int decipher script int diplomacy π cha disable device int disguise π cha escape artist π dex* forgery π int gather information π cha handle animal cha heal π wis hide π dex* innuendo wis intimidate π cha intuit direction wis jump π str* knowledge int knowledge int knowledge int knowledge int listen π wis move silently π dex* open lock dex perform π cha pick pocket dex* profession wis psicraft int read lips int ride π dex scry π int search π int sense motive π wis spellcraft int spot π wis stabilize self con swim π str† tumble dex* use magic device cha use psionic device cha use rope π dex wilderness lore π wis

π can be used with 0 ranks — * armor check penalty applies — † –1 per 5 lbs. of gear

item location wt item location wt item location wt

EQUIPMENT

MONEY & GEMS

cp —

sp —

gp —

pp —

gems —

current load total weight carried

walk hustle run

= base speed = 2 × base speed = 4 × base speed

movement

lift over head lift off ground push or drag

= max load = 2 × max load = 5 × max load

lifting

normal

normal

normal × ×

max dex enc pen run light

heavy

medium

load capacity

xps needed for next level

total experience

MOVEMENT & LIFTING EXPERIENCE

SPECIAL ABILITIES & FEATS

LANGUAGES 1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

hit points by level

personality

character traits

character flaws

bloodline

contacts/friends

enemies

quote(s)

will

score

HONOR

benefits

bonus

REPUTATION

alter ego notes TAINT

points^ taint

modifiertaint taint effects SANITY

currentsanity

sanitymax sanity effects

CHARACTER DESCRIPTION age sex

height weight hair eyes skin handedness

character name description birth date size

character sketch

date created dm/campaign dungeons & dragons character sheet v2.26 7/04 by patrick murphy • a mad irishman production • www.mad-irishman.net^ dungeons & dragons character sheet v2.26 7/04 by patrick murphy • a mad irishman production • www.mad-irishman.netdungeons & dragons is a registered trademark of wizards of the coast, inc.dungeons & dragons is a registered trademark of wizards of the coast, inc. ©©2004 wizards of the coast, inc.2004 wizards of the coast, inc.

character sketch

CHARACTER DESCRIPTION

personality

contacts/friends

enemies

age sex

height weight hair eyes skin handedness

character name description

date created dm/campaign

birth date size

character traits

character flaws

bloodline

BACKGROUND & NOTES

quote(s)

will

score

HONOR

benefits

bonus

REPUTATION

alter ego notes TAINT

points^ taint

modifiertaint taint effects SANITY

currentsanity

sanitymax sanity effects