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Banking is an ever green field of study. In these slides of Banking, the Lecturer has discussed following important points : From Collapse To Constitution, Crash, Background, Process, Substance, Method, Obstacles, Civil Aviation, Financial Crash, Financial Losses
Typology: Slides
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Chapter 2
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simulation
processing system
Decompose the problem
Terminology
Simulation by hand
Some basic statistical issues
Overview of a simulation study
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Part Number Arrival Time Interarrival Time Service Time 1 0.00 1.73 2. 2 1.73 1.35 1. 3 3.08 0.71 3. 4 3.79 0.62 4. 5 4.41 14.28 4. 6 18.69 0.70 4. 7 19.39 15.52 2. 8 34.91 3.15 3. 9 38.06 1.76 2. 10 39.82 1.00 5. 11 40...
.... ....
passed
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N = no. of parts completing queue wait
WQi = waiting time in queue of i th part
Know: WQ 1 = 0 (why?)
N > 1 (why?)
N
i
= 1
i i N
= 1 ,...,
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busy)
t
t B t
B t dt
0 if the machine isidle at time
1 if themachine isbusy at time , ( ) 20
20 0
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Average interarrival time = 4.08 minutes
Average service time = 3.46 minutes So (on average) parts are being processed faster than they arrive
Truth — between these extremes
Guessing has its limits …
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occur exactly as in reality
the right order
measures
But a lot of details, bookkeeping
Simulation software keeps track of things for you Docsity.com
“Players” that move around, change status, affect and are affected by other entities
Dynamic objects — get created, move around, leave (maybe) Usually represent “real” things
Can have different types of entities concurrently
Usually, identifying the types of entities is the first thing to do in building a model
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Reflects a characteristic of the whole model, not of specific entities
Used for many different kinds of things
Not tied to entities
Entities can access, change variables Writing on the wall
Some built-in by Arena, you can define others
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What entities compete for
Think of a resource being assigned to an entity , rather than an entity “belonging to” a resource “A” resource can have several units of capacity
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Variables that “watch” what’s happening
Depend on output performance measures desired
“Passive” in model — don’t participate, just watch
Many are automatic in Arena, but some you may have to set up and maintain during the simulation
At end of simulation, used to compute final output performance measures
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processing system
Number of parts produced so far
Total of the waiting times spent in queue so far
No. of parts that have gone through the queue Max time in queue we’ve seen so far
Total of times spent in system
Max time in system we’ve seen so far Area so far under queue-length curve Q ( t )
Max of Q ( t ) so far
Area so far under server-busy curve B ( t )
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Update time-persistent statistical accumulators (from last event to now)
“Mark” arriving part with current time (use later)
If machine is idle:
Else (machine is busy):
Schedule the next arrival event
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Increment number-produced stat accumulator
Compute & tally time in system (now - time of arrival)
Update time-persistent statistics (as in arrival event)
If queue is non-empty:
Else (queue is empty):
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