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Java OOP Concepts: A Comprehensive Guide, Summaries of Java Programming

A comprehensive guide to object-oriented programming (oop) concepts in java. It covers the four core principles: encapsulation, abstraction, inheritance, and polymorphism, explaining each with detailed examples. The guide also delves into access modifiers, constructors, method overloading, the static and final keywords, and the java object class. It is designed to help programmers understand and implement oop principles effectively, enhancing code modularity, reusability, and maintainability. Practical code snippets and explanations to illustrate each concept, making it a valuable resource for both beginners and experienced developers looking to solidify their understanding of oop in java.

Typology: Summaries

2024/2025

Available from 06/03/2025

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JAVA OOPS CONCEPT
Here's a complete guide to Object-Oriented Programming (OOP) concepts in Java, broken
down into sections.
1. Introduction to OOP in Java
Object-Oriented Programming (OOP) is a programming paradigm based on the concept of
objects, which can contain data (fields) and methods (functions). The main goal of OOP is to
make programs more modular, reusable, and easier to maintain.
2. Core Principles of OOP
Java follows four core principles of OOP:
Encapsulation
Abstraction
Inheritance
Polymorphism
3. Encapsulation
Encapsulation refers to the bundling of data (fields) and methods (functions) that operate on
the data into a single unit called a class. It is also about controlling access to the data by using
access modifiers (private, public, protected).
Key Concepts:
Private Fields: Make the fields private to protect data from being accessed directly
outside the class.
Public Methods: Provide methods (getters and setters) to access and modify the
private fields.
Example:
class Person {
private String name; // private field
// Getter method for name
public String getName() {
return name;
}
// Setter method for name
public void setName(String name) {
this.name = name;
}
}
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JAVA OOPS CONCEPT

Here's a complete guide to Object-Oriented Programming (OOP) concepts in Java, broken

down into sections.

1. Introduction to OOP in Java

Object-Oriented Programming (OOP) is a programming paradigm based on the concept of

objects, which can contain data (fields) and methods (functions). The main goal of OOP is to

make programs more modular, reusable, and easier to maintain.

2. Core Principles of OOP

Java follows four core principles of OOP:

 Encapsulation

 Abstraction

 Inheritance

 Polymorphism

3. Encapsulation

Encapsulation refers to the bundling of data (fields) and methods (functions) that operate on

the data into a single unit called a class. It is also about controlling access to the data by using

access modifiers (private, public, protected).

Key Concepts:

 Private Fields: Make the fields private to protect data from being accessed directly

outside the class.

 Public Methods: Provide methods (getters and setters) to access and modify the

private fields.

Example:

class Person { private String name; // private field // Getter method for name public String getName() { return name; } // Setter method for name public void setName(String name) { this.name = name; }

4. Abstraction

Abstraction is the concept of hiding the implementation details and exposing only the

essential features of an object. This helps reduce complexity by showing only relevant

details.

In Java, abstraction is achieved using:

 Abstract Classes

 Interfaces

Abstract Class Example:

abstract class Animal { // Abstract method (no implementation) public abstract void sound(); // Regular method with implementation public void breathe() { System.out.println("Breathing..."); } } class Dog extends Animal { public void sound() { System.out.println("Woof"); } }

Interface Example:

interface Animal { void sound(); // abstract method } class Dog implements Animal { public void sound() { System.out.println("Woof"); } }

5. Inheritance

Inheritance is a mechanism where a new class (subclass/child class) inherits the properties

and behaviors (fields and methods) of an existing class (superclass/parent class). It promotes

code reusability.

Example:

class Animal { void eat() { System.out.println("Eating..."); }

public class Main { public static void main(String[] args) { Animal myAnimal = new Animal(); Animal myDog = new Dog(); myAnimal.sound(); // Outputs: Animal sound myDog.sound(); // Outputs: Woof (method overriding) } }

7. Access Modifiers

Access modifiers are keywords that determine the visibility of a class, field, method, or

constructor.

 public: Accessible from anywhere.

 private: Accessible only within the same class.

 protected: Accessible within the same package and by subclasses.

 default (no modifier): Accessible only within the same package.

8. Constructors

A constructor is a special method that is used to initialize objects. It is called when an object

of a class is created.

 Default Constructor: A constructor with no parameters.

 Parameterized Constructor: A constructor with parameters to initialize fields with

specific values.

Example:

class Car { String model; // Default constructor Car() { model = "Unknown"; } // Parameterized constructor Car(String model) { this.model = model; } } public class Main { public static void main(String[] args) { Car car1 = new Car(); // Default constructor Car car2 = new Car("Tesla"); // Parameterized constructor System.out.println(car1.model); // Outputs: Unknown System.out.println(car2.model); // Outputs: Tesla

9. Method and Constructor Overloading

Overloading allows a class to have more than one method or constructor with the same name

but different parameters (number or type).

class Display { // Method Overloading void show(int a) { System.out.println("Integer: " + a); } void show(String b) { System.out.println("String: " + b); } // Constructor Overloading Display() { System.out.println("No-argument constructor"); } Display(String message) { System.out.println("Message: " + message); } }

10. Static Keyword

The static keyword is used for class-level fields and methods. It is used when you want to

associate a field or method with the class itself, rather than instances of the class.

 Static Fields: Shared by all instances of the class.

 Static Methods: Can be called without creating an instance of the class.

class Example { static int count = 0; Example() { count++; } static void showCount() { System.out.println("Count: " + count); } } public class Main { public static void main(String[] args) { new Example(); new Example(); Example.showCount(); // Outputs: Count: 2