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Machine Structure in Computer Abstraction and Technology | ECE 438, Study notes of Electrical and Electronics Engineering

Material Type: Notes; Class: Design of Computers; Subject: Electrical & Computer Engineer; University: University of New Mexico; Term: Spring 2006;

Typology: Study notes

Pre 2010

Uploaded on 09/17/2009

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Computer Abstractions and
Technology
Design of Computers
Lesson 3 Slide 1/15
Design of Computers
Lesson 3 Slide 2/15
pf3
pf4
pf5
pf8

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Computer Abstractions and

Technology

Design of Computers Lesson 3 – Slide 1/

Design of Computers Lesson 3 – Slide 2/

Design of Computers Lesson 3 – Slide 3/

Terms

  • Abstraction:
    • A model that renders lower-level details of computer systems temporarily invisible in order to facilitate design of sophisticated systems.
  • Compiler:
    • A program that translates high-level language statements into assembly language statements.
  • Assembler:
    • A program that translates a symbolic version of instructions into the binary version.

Design of Computers Lesson 3 – Slide 4/

Design of Computers Lesson 3 – Slide 7/

Design of Computers Lesson 3 – Slide 8/

Design of Computers Lesson 3 – Slide 9/

Design of Computers Lesson 3 – Slide 10/

Fallacies and Pitfalls

• Pitfall:

– “Ignoring the inexorable progress of

hardware when planning a new

machine”

Design of Computers Lesson 3 – Slide 13/

Reading…

• Chapter 1 of the textbook

Design of Computers Lesson 3 – Slide 14/

Credits

• Slides 2, 3, 6, 7, 8, 9 and 10 have been

“borrowed” from Machine Structures.

Spring 2006, UC Berkeley, Professor John

Wawrzynek.

Design of Computers Lesson 3 – Slide 15/