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complete valid explanation about the system call and functions of system call and various types of system calls and the functioning of system boot
Typology: Summaries
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2.POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and 3.Java API for the Java virtual machine (JVM) System Call Implementation
API –– System Call – OS Relationship Fig:The handling of user application invoking the open() system call user application using the open () call to open a file. The open () call invokes the system call interface
The system call interface uses this number as an index into the system call table to find the address of the open () routine in the kernel. Using this address, the open () routine in the kernel is now invoked. The open routine in the kernel does whatever is necessary for opening a file and returns a file handle. The file handle (return value) is returned to the user. System Call Parameter Passing Three general methods are used to pass parameters 1.Pass the parameters in Registers: This is fine when there is less number of parameters
2. the parameters can either be stored in a block or table, in memory, and the address of the block- This approach is taken by Linux and Solaris 3.push the parameters onto the stack by the program and the operating system pop off the parameters from the stack.- Both these block and stack methods do not limit the number or length of parameters being passed
At the lowest level is hardware. Next are the operating system, then the system programs, and finally the application programs. System programs provide a convenient environment for program development and execution. Some of them are simply user interfaces to system calls; others are considerably more complex. They can be divided into these categories:
Debugging is the activity of finding and fixing errors in a system, both in hardware and in software. Performance problems are considered bugs, so debugging can also include performance tuning, which seeks to improve performance by removing processing bottlenecks. Failure Analysis If a process fails, most operating systems write the error information to a log file to alert system operators or users that the problem occurred. The operating system can also take a core dump—a capture of the memory of the process— and store it in a file for later analysis. Debuggers allow processes to be executed stepwise, and provide for the examination of variables and expressions as the execution progresses. Debugging user-level process code is a challenge A failure in the kernel is called a crash. When a crash occurs, error information is saved to a log file, and the memory state is saved to a crash dump If the kernel detects an unrecoverable error, it writes the entire contents of memory, or at least the kernel-owned parts of the system memory, to the disk area Instead the kernel crash dump might be saved to a special unallocated portion of the disk reserved for that purpose. Kernighan’s Law Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. Performance Tuning
The Windows Task Manager is a similar tool for Windows systems. The task manager includes information for current applications as well as processes, CPU and memory usage, and networking statistics. DTrace
operating system in ROM. Storing the operating system in ROM is suitable for small operating systems, simple supporting hardware, and rugged operation. A problem with this approach is that changing the bootstrap code requires changing the ROM hardware chips. Some systems resolve this problem by using erasable programmable readonly memory (EPROM), which is read only except when explicitly given a command to become writable. All forms of ROM are also known as firmware, since their characteristics fall somewhere between those of hardware and those of software. A problem with firmware in general is that executing code there is slower than executing code in RAM. Some systems store the operating system in firmware and copy it to RAM for fast execution. A final issue with firmware is that it is relatively expensive, so usually only small amounts are available. For large operating systems (including most general-purpose operating systems like Windows, Mac OS X, and UNIX) or for systems that change frequently, the bootstrap loader are stored in firmware, and the operating system is on disk. In this case, the bootstrap runs diagnostics and has a bit of code that can read a single block at a fixed location (say block zero) from disk into memory and execute the code from that boot block. The program stored in the boot block may be sophisticated enough to load the entire operating system into memory and begin its execution. More typically, it is simple code (as it fits in a single disk block) and only knows the address on disk and length of the remainder of the bootstrap program. All of the disk-bound bootstrap, and the operating system itself, can be easily changed by writing new versions to disk