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Particle Kinematics: Understanding Position, Velocity, Acceleration, and Motion, Study Guides, Projects, Research of Kinematics

An overview of Particle Kinematics, which is the description of motion without regard to forces. It covers the concepts of particles and rigid bodies, kinematic variables, and defining kinematic equations. Students will find information about the scalar and vector versions of the equations, as well as various coordinate systems and examples of rectilinear motion. Exams cover topics such as particle kinematics, rigid body kinematics, and the integrated forms of F=ma.

Typology: Study Guides, Projects, Research

2021/2022

Uploaded on 09/12/2022

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Particle Kinematics
Course overview: Dynamics = Kinematics + Kinetics
Kinematics: The description of motion (position, velocity,
acceleration, time) without regard to forces.
Exam 1: (Chapter 12) Particle Kinematics
Exam 2: (Chapter 16) Rigid Body Kinematics
Kinetics: Determining the forces (based on F=ma)
associated with motion.
Exam 3: F=ma (Particles and Rigid Bodies)
Exam 4: Integrated forms of F=ma
(Work-Energy, Impulse-Momentum)
Particle: A point. Insignificant dimensions. Rotation not defined.
Rigid Body: Infinite number of points. A RB may rotate, with
angular displacement, velocity and acceleration.
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Particle Kinematics Course overview: Dynamics = Kinematics + Kinetics

Kinematics: The

description

of motion (position, velocity,

acceleration, time) without regard to forces.

Exam 1: (Chapter 12) Particle Kinematics Exam 2: (Chapter 16) Rigid Body Kinematics

Kinetics: Determining the

forces

(based on F=ma)

associated with motion.

Exam 3: F=ma (Particles and Rigid Bodies) Exam 4: Integrated forms of F=ma

(Work-Energy, Impulse-Momentum)

Particle: A point. Insignificant dimensions. Rotation not defined. Rigid Body: Infinite number of points. A RB may rotate, with

angular

displacement, velocity and acceleration.

Kinematic Variables

Particle kinematics involves describing a particle’s position,velocity and acceleration versus time.

PositionVelocityAccelerationTime

Vector

Scalar

r v a t

s v a t

Kinematic Variables

Description

Various Simple Coordinate Systems

x

y

z

s

r

s = distance along a

defined path

= position vector in a

coord system

r

Arbitrary Path

v

s

Circular Path

v x + s + 0

r Straight Line Path

v

Particle Straight Line (Rectilinear) Motion

0

x, s, v, a

Typical Rectilinear Motion Coordinate System

4

8

12

**-

-**

16

Key feature of straight line motion: Acceleration is alwayscollinear with the velocity. Examples:

Speed increasing.Speed decreasing.

Rectilinear Motion:

Accel always collinear with v. v

a

v

a

Particle Straight Line Motion

a = constant

a = f(t)

Straight Line Motion Cases:

a = f(v)

a = f(s)

v = f(s)

...etc...

Today!

Next class.

Various combinationsof the basic kinematicvariables a, v, s, and t. They all can beexpressed as functionsof another variable.

Straight Line Motion: Accel = Constant Case^ The defining kinematic equations may be integrated for accel =constant to get the familiar equations shown below. Memorizethese! You will use them often. Use them ONLY for accel =constant. (Do not plug an accel function into these eqns.)

Integrated (a = const)

Defining Eqns

Accel = Constant Equations

1

a

dvdt

v

dsdt

2 3

a ds

v dv

v = v

  • at 0

s = s

  • v t +

at

0

2

0

1 2

v

= v

  • 2a(s - s ) 0

0

2

2

Memorize

these! Use only fora = const!

Look for this wording: “accelerates uniformly”“accelerates at 4 m/s

” 2

“constant acceleration ”

Straight Line Motion: Accel = Constant Case^ See the example problems with this lecture for an example (ortwo) of acceleration = constant problems. Straight Line Motion: a = f(t) Case^ See the example problems with this lecture for an example pluskey principles you need to know. Next Class: Additional accel = function cases….^ (3) a = f(s)^ (4) a = f(v)^ (5) v = f(s)^ …etc…