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PMI-ACP EXAM ||2025-2026|| ACTUAL EXAM WITH 200 QUESTIONS AND CORRECT DETAILED ANSWERS. ALREADY GRADED A+
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ACP - SOLUTION:->Agile Certified Practitioner Active Listening - SOLUTION:->Focuses on understanding what is said and provides feedback to confirm understanding. Involves: Listening, Understanding, Retaining, Actively Responding. Affinity Estimation - SOLUTION:->Technique to rapidly place user stories into similarly-sized groups. Agile Manifesto - SOLUTION:->Four statements of the values of Agile philosophy Agile Modeling - SOLUTION:->A representation of the workflow of a process or system that the team can review before it is implemented in code. Stakeholders should be able to understand it Agile Space - SOLUTION:->Work area that encourages collaboration, communication, transparency and visibility Agile Tooling - SOLUTION:->Software or artifacts that increase the sense of team
and encourage participation among members (could be version control SF or video conferencing) Analysis - SOLUTION:->Developing an understanding of potential solutions by studying the problem and underlying need Artifact - SOLUTION:->The output of a process or work, typically a document, drawing, model, or code. Brainstorming - Answer✅Method of gathering ideas from a group - elicit a large number of ideas in a short time. Burn-Down Chart - SOLUTION:->A chart used to communicate progress during and at the end of an iteration (# of stories completed/remaining) Burn Rate - SOLUTION:->The cost of Agile work - the rate that the team consumes resources; cost per iteration. Burn-Up Chart - SOLUTION:->Chart that shows completed functionality over time. Progress trends up as stories are completed (value accumulated). Does not show work-in-progress, so it is not an accurate way to predict end of project
discourages specialization Collocation - SOLUTION:->Having the entire team physically working in one room Communication - SOLUTION:->Sharing information - in Agile, needs to be transparent and free- flowing Command & Control - SOLUTION:->Non-Agile principle where decisions are made by individuals higher up on the organizational chart and handed down to the team Compliance - SOLUTION:->Meeting a regulation (project justification) Cone of silence - SOLUTION:->Creating an environment free of distractions and interruptions for the team Cone of Uncertainty - SOLUTION:->describes the difficulty of estimating early due to unknowns and how that should improve over time. Implies that the ability to estimate should get more accurate if estimates are agiven shortly before the work is performed. 5 Levels of Conflict - SOLUTION:->Problem Recognized, Disagreement, Contest,
Fight/Flight, World War Conflict Resolution - SOLUTION:->Coming to an acceptable agreement when areas of conflict arise Continuous Integration - SOLUTION:->Regularly checking in each team member's work, building and testing the entire system Coordination - SOLUTION:->Orchestrating their work together with the goal of higher productivity & teamwork progress, and completed features over time Customer - SOLUTION:->Actual end-user or representative who will define and prioritize business value Cycle Time - SOLUTION:->The amount of time needed to complete a feature or user story Daily Stand Up - SOLUTION:->Brief (15 min) meeting where entire team shares Cumulative Flow Diagram - Answer✅ Single chart that shows feature backlog, work-in-
DSDM - SOLUTION:->Dynamic Systems Development Model (an Agile framework primarily used outside the US) the schedule. Difficult in agile. Emergent - SOLUTION:->Characteristic of backlog items - stories should grow and change over time as other stories are completed Emotional Intelligence - SOLUTION:->Ability to relate to others and lead Epic - SOLUTION:->A very large story that will span iterations (must be disaggregated into component user stories before they are useful on a tactical level Escaped Defects - SOLUTION:->Defects that are reported by the customer after delivery - track to identify opportunities to improve processes EVM - Answer✅ Earned Value Management - Earned value is a measure of how work is progressing against the plan. (Works better in waterfall because scope must be well-defined.) Planned Value - Answer✅ the amount of value the project SHOULD have earned at a point in
Extreme Persona - SOLUTION:->A team-manufactured persona that is strongly exaggerated in order to elicit requirements that standard persona might miss. 5 Roles in XP - SOLUTION:->Coach, Customer, Programmer, Tracker, Tester eXtreme Programming - SOLUTION:->A highly disciplined Agile methodology that runs one week iterations and uses paired development Feature - SOLUTION:->A group of stories that delivers value to the customer FDD - SOLUTION:->Defining an overall model and list of features to be included in the system prior to starting design work 13, 20, 40, 100 Fishbone Diagram - SOLUTION:->A root cause diagram Five Whys - SOLUTION:->A root cause analysis technique used at Toyota - why asked 5 times, each time looking at a deeper level of the problem Focus - SOLUTION:->Team discipline to stay on task - maintaining focus is the Fibonacci Sequence - Answer✅ Sequence of numbers used in Agile estimating - 0, 1, 2, 3, 5, 8,
stakeholders (help maintain visibility) Information Refrigerator - SOLUTION:->Information not readily visible or useful to the team Innovation Games - SOLUTION:->Exercises used to elicit requirements from product owners, users, and stakeholders Interaction - SOLUTION:->Face-to-face communication; in contrast to processes/tools IRR - SOLUTION:->Internal Rate of Return - express profit as an earned interest rate. Bigger is better when weighing comparative benefits INVEST - SOLUTION:->Acronym describing benefits of good user stories (Independent, Negotiable, Valuable, Estimate-able, Small, and Testable) Iteration - SOLUTION:->work cycle (multiple iterations go into a release) - Scrum uses 2 - 4 weeks, XP uses 1 week Information Radiator - Answer✅ Artifacts used to communicate project status to the team and
Iteration Backlog - SOLUTION:->Work needed to be performed in a given iteration (contrast to product backlog) Iteration Retrospective - SOLUTION:->Scrum "Ceremony" where team discusses completed work and processes to improve Kaizen - SOLUTION:->Japanese management philosophy of continuous improvement through small incremental releases Kanban - SOLUTION:->Japanese for signal - used to promote visibility of work-in- progress while limiting it (team member can't take a new task until the previous one is complete) tested, done) Last Responsible Moment - SOLUTION:->Term reminding us to make decisions as late as possible in order to preserve all options for as long as possible Kanban Board - Answer✅ Shows WIP. Workflow stages are used (started, designed, coded,
Osmotic Communication - SOLUTION:->Absorbing communication by sharing an environment Pair Programming - SOLUTION:->XP practice where developers work together (one driving keyboard and one looking) Parking Lot - SOLUTION:->Place to store ideas that might distract from the primary goal during a meeting - particularly used in requirements gathering Persona - SOLUTION:->An imaginary representation of the end user of a system that includes relevant details about usage to Chicken) Plan-Do-Check-Act - SOLUTION:->Work cycle (Deming) - similar to traditional, but in smaller, faster iterations Pig - Answer✅ Agile - someone who is fully committed and impacted by the outcome (contrast
Planning Poker - SOLUTION:->Tool to estimate team effort on user stories PMBOK - SOLUTION:->PMP Body of Knowledge PMI - SOLUTION:->Project Management Institute Present Value - SOLUTION:->A way of factoring in the time value of money - similar to net present value Process tailoring - SOLUTION:->Normally in XP, Refining agile processes to fit the project and environment - process should serve project Product Owner - SOLUTION:->Scrum role. Primary liason to outside world and to sponsor. Helps create the backlog, maintains it, prioritizes it, writes user stories, represents the users/customer. Planning Game - Answer✅ Used in XP to create a release plan by estimating effort required and prioritizing work ("game" in econ sense - decisions and trade-offs made with stakeholders)
Qualitative - SOLUTION:->Descriptive factors not measured numerically Quality - SOLUTION:->Conformance to specifications or requirements Quantitative - SOLUTION:->Factors measured numerically Refactoring - SOLUTION:->Reorganizing working code to improve functionality and maintenance - should not affect functionality or performance Relative Sizing - SOLUTION:->Estimating the size of a story in comparison with another story (most difficult to least, without specific points) Release - SOLUTION:->A group of iteration outcomes designed to be delivered to end users ROI - SOLUTION:->Return on Investment - percentage showing the return an organization makes by investing in a project
Risk - SOLUTION:->Uncertainty that could affect project Risk Burn Down - SOLUTION:->Chart showing risk to success associated with each feature vs time - should burn down or lessen as the project goes along Role - SOLUTION:->Description of how a person functions within an Agile project. Roles have different names in different methods Root Cause Analysis - SOLUTION:->Technique to look beneath the symptoms of a problem to understan the fundamental problem that caused it Root Cause Diagram - SOLUTION:->Ishikawa, Fishbone, or Cause/Effect - illustrate how different factors relate to the symptom 3 Pillars of Scrum - SOLUTION:->Visibility, Inspection, Adaptation Scrum of Scrums - SOLUTION:->Meeting with multiple scrum masters from different teams, used to coordinate very large projects
Sprint - SOLUTION:->Iteration in Scrum (usually 1 week to 1 month); should be consistent to measure velocity Stakeholder - SOLUTION:->Anyone who has an interest in the project outcome Stakeholder Management - SOLUTION:->The process of keeping stakeholders informed and meeting their needs. Agile believes in engaging stakeholders to harness their expertise and energy Standardized Test - SOLUTION:->Test constructed so that the same test-taker will perform similarly each time taking the exam; designed on a curve; used to measure knowledge and understanding Story Card - SOLUTION:->An index card that holds the user story - small format to limit detail Story Map - SOLUTION:->Group of backlogged stories that are broken down and organized by user functionality; used to prioritize
Story Point - SOLUTION:->Unit of measure expressing the estimated difficulty (effort) of a user story. on the project Technical Debt - SOLUTION:->Technical decisions that the team chooses not to implement at this time, but will become obstacles if not done. TDD - SOLUTION:->Test-driven development - Agile practice where the acceptance test for a module is written. The code is built around passing the tests so that it should include the correct performance (Test-first Development) Swarming - Answer✅ Collaboration technique where the entire team is focused on a single user story - useful for particularly challenging story but can be used for the entire backlog Sustainability - Answer✅ Pace of work/velocity that can be maintained indefinitely. Agile teams strive to avoid the crunch at the end of a project by keeping up an intense but steady pace Team - Answer✅ Empowered group of individuals, collectively responsible for delivering value