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Projectile Motion Laboratory, Lab Reports of Physics

Altitude, Velocity and Range, trajectory

Typology: Lab Reports

2020/2021

Uploaded on 05/12/2021

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LAB III, PROJECTILE MOruO.^\I 45
Lab III
Projectile Motion
1 Introduction
In this lab we will look at the motion of a projectile in two dimensions. When one
talks about a 'projectile', the implicabion is itrai we give an object an initial velocity,
after which it moves only under the influence of graviiy, much like a ball being thrown.
While the overall motion of a projectile may look complicated, projectile motion
can be broken up into accelerated motion in the vertical direction ("freefall, as in
Lab II) and constant velocity motion in a horizontal direction.
The fundamental basis of projectile motion is that we have a constant acceleration
in a particular direction ('downwards'). Whenever there is a constant acceleration,
we always have the freedom to choose coordinates so that one of our axes (trre y-axis,
for example) is in the direction of the acceleration. As a result, the acceleration is
only along one axis, with zero acceleration (constant velocity) along the other axes.
We can then decompose the motion of the projectile into horizontal and vertical
components, and these components can be treated independently of one another.
This technique of decomposing mo-tion into components that can be treated sep-
arately and independently is a powerful one, and greatly simplifies many problems
involving motion.
2 Theory
First we choose our r-axis to be horizontal, and our
upward (see Fig. III.1). Gravity will give our object y-axis to be vertical pointing
an acceleration g downward
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LAB III, PROJECTILE MOruO.^\I

45

Lab (^) III

Projectile (^) Motion

1 Introduction

In this lab we will look at the motion of a projectile in two dimensions. When

one

talks about a 'projectile', the implicabion is itrai we give an object an

initial velocity,

after which it moves only under the influence of graviiy, much like

a ball being thrown.

While the overall motion of a projectile may look complicated, projectile motion

can be broken (^) up into (^) accelerated (^) motion in (^) the vertical direction ("freefall, as in Lab II) and constant velocity (^) motion (^) in (^) a horizontal (^) direction.

The fundamental basis of projectile motion is that we have a constant

acceleration

in a particular direction ('downwards'). Whenever there is a constant

(^) acceleration,

we always have the freedom to choose coordinates so that one of our

axes (trre y-axis,

for example) is in the direction of the acceleration. As a result,

the acceleration is

only along one axis, with zero acceleration (constant velocity) along

the other (^) axes.

We can then decompose the motion of the projectile into horizontal and vertical

components, (^) and these components can be treated independently of one (^) another.

This technique of decomposing mo-tion into components that can be

treated (^) sep-

arately and independently is a powerful one, and greatly simplifies

many problems involving (^) motion.

2 Theory

First we choose our r-axis to be horizontal, and our

upward (see (^) Fig. (^) III.1). (^) Gravity will give (^) our (^) object

y-axis to be vertical pointing

an acceleration g downward

46 LAB III. PROJECTILE

MOTIOAI

(along the negative gr-axis), while the acceleration along the r-axis is zero:

ar :^0 (III.1a) ay :^ -g (III.1b)

where g is the acceleration of gravity. Gravity is the only force we,ll consider

in this

situation; the effect of air drag is small and (mostly) negligible.

Figure III.1: Projectile motion trajectory, where the dots are positions of the projectile

at equal time intervals.

As a result, we can write equations of motion:

n(t) _^ rs*u6at

a&) :^ !s*ustt-!rnr'

where rs and ls a,rethe values of r and y at t : l, uo, and, u6,

/ :^ 0, and g is the acceleration of gravity.

Taking the time (^) derivatives (^) of Eqn. rrr.2, (^) we get velocities:

u"(t) ar(t)

of, expressed as a vector:

u*i (^) * orj 't)ori+ (^) (ror- gt)j.

(III.2u)

(III"2b)

are the velocities at

(III.3u) (rrr.3b)

(III. au)

(III.4b)

v(f)

4B

Keep these coefficients in

example) if one measures of r and obtains:

LAB III. (^) PROJECTILE MOTIOAI

mind when fitting the trajectory of a projectile, since (for

a@) and^ fits^ the^ measurements^ with^ a quadratic function

(III.9)

Compare the terms how the fit of the

a@) :^ (0.3^ m)^ +^ (1.2)r^ - (2.1^-t)r'

it tells us that 9o :^ 0.3 m, us,sf us,: L.2 and gl(2us") :^ 2.1m-1.

in Eqn. III.8 (with ro :^ 0) with the terms in Eqn. III.9 to see

trajectory gives us values for the coefficients in Eqn. III.8.

I I t I

f r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r F 3

LAB III. PROJECTILE MOTIOAT 49

Name: Sec /Group:

Date: Pre-Lab

  1. Use Eqns. III.2 (^) to derive the equation for

Eqn. fII.8.

the trajectory of the projectile,

  1. Derive the equation for the horizontal range R for a projectile to return to the

height at which it was launched (see (^) Fig. III.1), from the initial velocity, (^) angle,

and the acceleration of gravity. Calculate the range of a projectile launched

with lvl :^ 4.7 m/s and 0 :60"^ from horizontal.

  1. Projectile Motion Simulation

See http : / /wvw.physics. drexel. edu/labs/ for simulation.

(a) Pick an angle (d) and velocity (os) for the simulation so the range is about

1 m and the height is about 0.6 m. Enter the values you used in Table. III.1.

LAB III.

Name:

PROJECTILE A/IOTIOAI

Sec (^) /Group: Date:

Table (^) rrr.l: (^) PRE-LAB projectile (^) Motion (^) simulation (^) Data

l.ro (^) I

r motion

51

Lr

Lt nt usN A'r

nor _^ Ito (^) I cos I

y motion y(t)

Fit

t

t

t

[*/']

[*/r']

Trajectory a@)

Fit

t

t t' L

[*/']

[d.s]

[-]

l'l

[-/']

[*/']

_ (^) cocftczt

Meanirg of Coefficient

l

J^ I

l

Cg:

C1 :

C2:

u0y

0,y

d,g :

dt:

d2:

  • ds^ *^ dtr^ *^ dzr

Meaning of Coefficient

Calculated:

Range l] Measured:^ fl

<>

.>

LAB III. PROJECTILE MOTIOAT 53

4 Equipment

Figure III.2 shows the launcher that you will use for this lab. Note that the base of

the launcher needs to be held securely (preferably clamped to a lab bench) when a

ball is launched, so that direction of the launcher is unchanged when the trigger-cord

is pulled. CAUTION: keep clear of the barrel of the launcher when it is

loaded, and^ make sure that the area tdownranget^ is clear. Warn anyone

nearby to watch out and keep clear before firing the launcher. Remember

that the ball may (^) bounce off the floor, wall, or other (^) obstacles and go further than anticipated.

Figure III.2: Projectile launcher

W}

't

Figure III.3^ shows a close-up

sure that the thread is free to

accurate angle.

of the angle setting

move,, and let the

for the projectile hanging weight

launcher. Make

settle to get an

5 Procedure

5.1 Altitude, Velocity and (^) Range

  1. Adjust the launcher so that it (^) is pointing (^) verticallr (^) @: 90"), and place (^) it on the floor near (^) a wall.

2. Starting from the height of the launcher, hold a meter stick against the wall.

3. Insert a^ ball into the launcher, pushing^ it only to the first 'stop' (lowest velocity

setting). Keep clear of the launcher opening when it (^) is loaded!

56

fI

,>\ - T

I I

5 il I rt-t I I",I I !t -T ;l I ;, I F F F 7 7 7 F A F

F^ /

  • F F F ; /-- F F F tl ,; F .- I ; I T ; i i I

LAB III. PROJECTILE MOTION

plot your y positions a,s a function of^ time,^ and^ fit^ with^ a^ quadratic^ (polynomial

of degree:2), and^ enter^ the^ fit^ coefficients^ (y6'^ ?ss^ a'nd^ -gl2)^

in Table III'4;

turn in your plot with^ your^ lab report'

Plot your^ g positions^ as^ a^ function^ of^ r^ position^ and^

fit with a quadratic'^ Enter

the fit coefficients^ in^ Table^ III'4'

I r r r r r f f r f r f f r r r r r r r r r r r r r r r r r r r fr fr r r- LAB III. Name:

PROJECTILE MOTIOAI

Sec /Group:

I)ate: Table fff.2: Launch velocity (^) and range launcher setting (^) height (^) [] us (^) [/r] 1

1r^ )

3 fi(calc) for 0-60' B(meas) for 0- (^) 60" b( Data [] []

.-.

,L

Jt

,ll}.

A

-. A

.>

-,

^>.

,>.

tL t
tl. rL

tr

t
l.

lL

'

D

D,

1>.

'L tr\

i>

1}' L.

L L L L I I

LAB III"

Narne:

PROJECTILE MOTlOr\r

Sec /Group:

--

I)ate:

Table III.4: Projectile motion results summary.

[*/']

[-]

[*/'] %

[*]

59

r as. t^ slope (ro")'

r us. t intercept (ro)'

lroIcos 0 - ?)or^ (calc): uor (meas-calc) %ditrerence:

a(t)- co^ *^ cfi^ *^ c2t

cs (yo)'

c1 (ror)t

c2 (-^ s l2),

I - -2c2:

a@) (^) -dodfid,2r da:

dt:

dz:

[*/']

[*/t']

[r"/t']

t

How does (^) the measured range compared to

the percentage^ difference. If you find that

some possible causes for the difference.

7 Conclusions l-, fr f^ r^ f f^ f^ f^ J'-^ f^ r^ r^ f r f f f, f f f. f f f f r f f r f f F-f f fr

LAB III. PROJECTILE MOTIOAI

Name: (^) Sec (^) /Group: Date: the range you predicted? Determine the difference is significant, suggest 61

  1. Use the results of the

of (^) A us. r should (^) be, fits for r ns. t and y

and cornpare to the

us. t to calculate what the coefficients coefficients from vour fit.

  1. Does^ your^ data show acceleration along the

on which you base your conclusion)? What

acceleration along r?

r axis (indicate the data or plot

effects could^ cause vou to see an

  1. How^ does^ the^ vertical^ acceleration in your

'standard' value^ of^ 9.80^ mf^ s2?^ Calculate the

measurements compare with the

percentage difference.