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SPRING MIDTERM WWISE SECTION EXAM | QUESTIONS & ANSWERS, Exams of Music and Technology: Algorithmic and Generative Music

A comprehensive study guide or exam review for the wwise audio middleware used in game development. It covers a wide range of topics related to wwise, including the user interface, project management, audio asset integration, sound effects, game syncs, and mixing/audio signal flow. Detailed explanations and step-by-step answers to various questions that a wwise user might encounter during the development process. It seems to be a valuable resource for students or professionals working with wwise, as it covers both fundamental concepts and advanced features of the software. The level of detail and the breadth of topics addressed suggest that this document could be useful for preparing for an exam, studying wwise as part of a university course, or as a reference guide for wwise users.

Typology: Exams

2023/2024

Available from 09/28/2024

tizian-kylan
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SPRING MIDTERM WWISE SECTION
EXAM | QUESTIONS & ANSWERS
(VERIFIED) | LATEST UPDATE | GRADED
A+
What does a red outline around the Target property field indicate?
Correct Answer: No object has been associated with the selected Event
A collection of views intended to perform a specific task is referred to as a
___________.
Correct Answer: Layout
If a SFX object has red text in the project explorer, what does that tell us?
Correct Answer: There isn't an audio source file associated with it
What button within the Wwise interface allows you to configure a connection to a game
being played locally or over a network?
Correct Answer: Connect to Remote Platform
In the SoundBank layout, what happens when the Generate All button is clicked?
Assume that at least one SoundBank has been configured in a project. (3 answers)
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SPRING MIDTERM WWISE SECTION

EXAM | QUESTIONS & ANSWERS

(VERIFIED) | LATEST UPDATE | GRADED

A+

What does a red outline around the Target property field indicate? Correct Answer: No object has been associated with the selected Event A collection of views intended to perform a specific task is referred to as a ___________. Correct Answer: Layout If a SFX object has red text in the project explorer, what does that tell us? Correct Answer: There isn't an audio source file associated with it What button within the Wwise interface allows you to configure a connection to a game being played locally or over a network? Correct Answer: Connect to Remote Platform In the SoundBank layout, what happens when the Generate All button is clicked? Assume that at least one SoundBank has been configured in a project. (3 answers)

Correct Answer: Any referenced audio files will be converted and placed in a folder used by the game Software used to carry out your sound design at runtime is generated SoundBanks for all platforms and languages will be generated What is a Work Unit? Correct Answer: An XML file that stores settings of your Wwise project Where do you click to bring up a collection of multiple views pre-optimized for specific workflows? (on the menu bar) Correct Answer: Layouts What button begins the process of populating the log in the Profiler? Correct Answer: Start Capture In the SoundBank Manager: What button allows you to view and potentially change the current SoundBank path settings? Correct Answer: User Settings... What default keyboard shortcut will play a selected Sound SFX object? Correct Answer: Spacebar

What is the name of each "window" in a layout? Examples: Project Explorer, Sound Property Editor, Property Help, Event Viewer, etc.) Correct Answer: View Which of the following objects can receive a game call directly from the game engine? Correct Answer: Event Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? Correct Answer: Action How can you open the Wwise help menu? (3 answers) Correct Answer: Click the Help menu and choose Wwise Help Click on the question mark in the title bar of any view Press the F1 key What do the squares on the waveform in the Source Editor allow you to do? (At the bottom of the waveform) Correct Answer: Adjust the start/end times of the referenced audio file What is the default keyboard shortcut to import audio?

Correct Answer: Shift + i What does the pin on the Transport Control do? Correct Answer: It prevents the contents of that view from being changed when other objects are selected Which of the following views feature the pin icon? Correct Answer: Transport View T/F: If you intend to use the same audio file for more than one Sound SFX object, you must re-import the source audio file for each of the Sound SFX objects you intend to use Correct Answer: False What do the triangles on the waveform in the Source Editor allow you to do? (At the top of the waveform) Correct Answer: Adjust the fade-in/fade-out of the referenced audio file What happens if you drag a folder from the operating system's file manager directly into the Actor-Mixer Hierarchy? Correct Answer: The audio files within the folder will be imported with the option of creating a parent container for them

Where do you define RTPC types and values? Correct Answer: In the Project Explorer's Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder Which one of the following can an RTPC control? (3 answers) Correct Answer: Volume Low-pass Filter High-pass Filter Which feature is best suited for when you wish to affect sounds on a global scale, such as when the player exits to a menu? Correct Answer: State What does the Add Folders... button in the Audio File Importer window? (2 answers) Correct Answer: It allows you to import all audio files within a chosen folder, with the option of automatically creating a parent object It allows you to import all audio files within a chosen folder as individual Sound SFX objects

T/F: In the Position Editor (3D Automation) view, Wwise always sets the default length of a new path to five seconds, regardless of the corresponding audio file's duration. Correct Answer: True Which type of panning plays the sound using static volume and pan values, regardless of the game object's relationship to the listener position? Correct Answer: Speaker Panning This type of panning plays the sound using volume and pan values that are derived by comparing the game object's position relative to the listener position? Correct Answer: Listener Relative Routing In the Position Editor (3D Automation) editor, what is a path? Correct Answer: A pre-defined trajectory that can be used to simulate an object's position over time when positional information from the game is not available Cone Attenuation provides a way to automatically adjust volume and Low/High-pass Filter settings based on _____________________. Correct Answer: ...the direction the emitter is facing. Which of the following allow you to apply various types of settings that you intend to use often or on multiple objects as you build your project? Correct Answer: ShareSets

Which type of session best resembles a conventional mixing console? Correct Answer: Mixing Session How can you create a new Session? (2 answers) Correct Answer: In the Project Explorer's Sessions tab, select a Work Unit for a Soundcaster, Mixing, or Control Surface Session and create a new session by clicking the appropriate object in the icon menu From an existing Session view, click the selector button and choose New Which type of session is best suited for simulating game play? Correct Answer: Soundcaster Session Which of the following can be controlled from a Soundcaster Session? (5 answers) Correct Answer: Switch Settings Sound SFX playback State Settings Event playback

RTPC Values Which objects can be dragged into a Mixing Session in the Mixing Desk view? Correct Answer: Any object from the Project Explorer's Audio tab