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The Animation Production Pipeline Exam with Questions and Answers, Exams of Performing Arts

The Animation Production Pipeline Exam with Questions and Answers 3D modelling and Sculpting ANSWER✓✓Process of developing a mathematical representation of any three-dimensional surface of an object via CAD software. The process can be broken down into several key steps Key steps in 3d modelling ANSWER✓✓- base mesh creation - sculpting and detailing - topology optimisation Texturing and Shading ANSWER✓✓They give life to the 3d model by giving it realism through colour, texture and shade Texturing: the art of surface detail ANSWER✓✓Texturing is basically creating the look and feel of your model. To make it realistic. Various techniques include: - hand-painting - procedural texturing (software algorithms to generate textures - photogrammetry (taking multiple real pictures to create a texture for your model from real objects) - using texture libraries

Typology: Exams

2024/2025

Available from 03/07/2025

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3D modelling and Sculpting ANSWERV V¥ Process of developing a mathematical representation of any three-dimensional surface of an object via CAD software. The process can be broken down into several key steps Key steps in 3d modelling ANS WERV V- base mesh creation - sculpting and detailing - topology optimisation Texturing and Shading ANS WERV ¥ They give life to the 3d model by giving it realism through colour, texture and shade Texturing: the art of surface detail ANSWER V ¥ Texturing is basically creating the look and feel of your model. To make it realistic. Various techniques include: - hand-painting - procedural texturing (software algorithms to generate textures - photogrammetry (taking multiple real pictures to create a texture for your model from real objects) - using texture libraries Shading: the dance of light and material ANS WERV ¥ Shading in 3d modelling defines how light will interact with your surface texture. Different techniques include: - matcrial properties (defines the material properties on the surface roughness, reflectivity and how light interacts)