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Three facets of creative thinking. 2. Novelty and value value. 2 it may be fun, it may provide a sense of accomplishment, it may.
Typology: Summaries
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value 2 it may be fun, it may provide a sense of accomplishment, it may solve a naturally occurring problem, it may be a form of expression , it may provide a new perspective that influences how self- people think about something or the actions people take. An idea can have an impact on the individual student, classmates, a larger group of peers, in one’s community, or on a global level.
degrees of novelty^2 There are degrees of novelty—an idea may be new to that student or it may be new to their peers; it may be novel for their age group, or it may be novel to a larger community. It may be new in a particular context or absolutely new examples Generating ideas 3 forms free play, engagement with someone else’s ideas, a naturally occurring problem or constraints, or interest or passion (^3) how to providing the incubation time for the unconscious to work, and quieting the filters and censors in the conscious and subconscious minds that tend to prevent novel ideas and inspirations from rising to the conscious mind (e.g., by doing relaxing or automatic activities). 3 Developing ideas 4 process After students get creative ideas, they evaluate them, decide which ones to develop, refine them, and work to realize them in some way. 4 evaluate decide develop refine work requirement sustaining perseverance, using failure productively over time. generating additional creative ideas to come up with solutions to problems along the way. 4
**- sustaining persecerance
examples^3 degrees of novelty value 4 process