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WWISE 101 CERT EXAM | QUESTIONS & ANSWERS (VERIFIED) | LATEST UPDATE | GRADED A+, Exams of Music and Technology: Algorithmic and Generative Music

A comprehensive study guide or exam preparation material for the wwise 101 certification exam. It covers a wide range of topics related to the wwise audio middleware, including the project explorer view, game connections, soundbank generation, audio file management, keyboard shortcuts, the profiler layout, various wwise objects and their usage, panning and attenuation settings, audio signal flow, midi controller configuration, soundcaster sessions, mixing sessions, profiler layout, and project settings. Detailed explanations and step-by-step instructions for performing various tasks within the wwise software, as well as answering common questions that may appear on the wwise 101 certification exam. This resource could be highly valuable for students or professionals preparing to take the wwise 101 certification exam or looking to deepen their understanding of the wwise audio middleware.

Typology: Exams

2024/2025

Available from 09/28/2024

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WWISE 101 CERT EXAM | QUESTIONS &
ANSWERS (VERIFIED) | LATEST UPDATE |
GRADED A+
In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and Events?
Correct Answer: Project Explorer
What button within the Wwise interface allows you to configure a connection to a game
being played locally or over a network?
Correct Answer: Remote
What is a Work Unit?
Correct Answer: An XML file that stores settings of your Wwise project.
In the SoundBank layout, what happens when the Generate button is clicked?
Correct Answer: Assuming at least one SoundBank and language are selected, software
code used to carry out your sound design at run-time is generated
Assuming at least one SoundBank and language are selected, any referenced audio
files will be converted and placed in a folder used by the game
SoundBanks for all selected platforms and languages will be generated
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Download WWISE 101 CERT EXAM | QUESTIONS & ANSWERS (VERIFIED) | LATEST UPDATE | GRADED A+ and more Exams Music and Technology: Algorithmic and Generative Music in PDF only on Docsity!

WWISE 101 CERT EXAM | QUESTIONS &

ANSWERS (VERIFIED) | LATEST UPDATE |

GRADED A+

In the Designer layout, which view allows you to organize and manage the various elements of your Wwise project, such as audio objects and Events? Correct Answer: Project Explorer What button within the Wwise interface allows you to configure a connection to a game being played locally or over a network? Correct Answer: Remote What is a Work Unit? Correct Answer: An XML file that stores settings of your Wwise project. In the SoundBank layout, what happens when the Generate button is clicked? Correct Answer: Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run-time is generated Assuming at least one SoundBank and language are selected, any referenced audio files will be converted and placed in a folder used by the game SoundBanks for all selected platforms and languages will be generated

Which of the following are not objects in Wwise? Correct Answer: Game Call What does it mean when a SFX object is red? Correct Answer: There isn't an audio source file associated with it How are audio files placed into the final build of a game? Correct Answer: Drag Events to the SoundBank and when the SoundBank is generated any audio files needed to play those Events will automatically be copied to the appropriate folders What default keyboard shortcut will play a selected Sound SFX object? Correct Answer: Spacebar Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? Correct Answer: Action Why are there red outlines around the fields related to the Target property? Correct Answer: No objects has been associated with the selected event What button begins the process of populating the log in the Profiler?

Correct Answer: Transport When the pitch property is lit up what does that mean? Correct Answer: The feature is enabled What do the blue squares in the source editor do? Correct Answer: Adjusts the start and end times of the audio file What does the pin option do? Correct Answer: It prevents the contents of that view from being changed when other objects are selected What happens when you drag a folder from the operating system's file manager directly into the actor-mixer hierarchy? Correct Answer: The audio files within the folder will be imported with the option of creating a parent container for them How can you open the Wwise help menu? Correct Answer: Press the F1 key, click the question mark in the title bar of any view, click the help menu and choose Wwise help

T/F If you intend to use the same audio file for more than one Sound SFX object, you must re-import the source audio file for each of the Sound SFX objects you intend to use Correct Answer: False What do the circles with the squiggly line next to the parameters do? Correct Answer: Used to open the property value randomization window Which feature is best suited for when you wish to affect sounds on a global scale, such as when the player exits to a menu? Correct Answer: State Which feature is best suited for when you wish to change sounds related to a specific game object based on a variable such as the surface a character is walking on? Correct Answer: Switch Where do you define RTPC types and values? Correct Answer: In the Project Explorer's Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder What does RTPC stand for? Correct Answer: Real Time Parameter Control

This type of panning plays the sound using static volume and pan values, regardless of the game objects relationship to the listener position? Correct Answer: 2D T/F In the 3D User-Defined Panner crew, Wwise always sets the default length of a new path to five seconds, regardless of the corresponding audio files duration Correct Answer: False What allows you to apply various types of settings that you intend to use often or on multiple objects as you build your project? Correct Answer: ShareSets What type of distance measurement is used for the X axis in the attenuation view? Correct Answer: Units defined by the game This type of panning plays the sound using volume and pan values that are derived by comparing the game object's position relative to the listener position Correct Answer: 3D Game Defined Cone Attenuation provides a way to automatically adjust volume and Low/High-pass Filter settings based on... Correct Answer: The direction the emitter is facing

According to this screenshot, which bus will be attenuated by the ducking feature? Correct Answer: The SFX Bus What does the render button do? Correct Answer: It designates the effects are to be printed to the audio files upon sound bank generation Which of the following best describes the audio signal flow of an Actor-Mixer container? Correct Answer: The voice volume control serves as an offset to the voice volume controls of all contained objects, but no audio signals actually pass through the Actor- Mixer object Which best describes the unique capabilities of an Auxiliary Bus? Correct Answer: A bus which allows Effects to be applied to any incoming audio signals What purpose do the Prev. and Next buttons do for an effect? Correct Answer: It's a way of scrolling through all available presets for your current plugin When showing Voice Volume property values for each object. How do you accomplish this? Correct Answer: Open the advanced settings menu by clicking on the four-box icon in the title bar and then selecting Voice Volume

Which of the following can be controlled from a Soundcaster Session? Correct Answer: RTPC Values, State Settings, Switch Settings, Event Playback, Sound SFX Playback Which type of session is best suited for simulating gameplay? Correct Answer: Soundcaster Session Which type of session best resembles a conventional mixing console? Correct Answer: Mixing Session Which objects can be dragged into a mixing session in the mixing desk view? Correct Answer: Any object from the project explorer's audio tab The green activity indicators show when an object is passing audio, however what must you first do in order for them to function? Correct Answer: Click the Start Capture button in the Mixing Desk In the Profiler Layout, which view by default allows you to monitor CPU performance in the form of a graph? Correct Answer: Performance Monitor What does profiling do?

Correct Answer: It allows you to record a log of information coming from the Wwise sound engine as the game is played in real-time. It allows you to monitor the details of sound engine performance during gameplay. Allows you to evaluate the information that is being sent from the game to the Wwise sound engine In the Project Settings' General tab, what does the Volume Threshold do? Correct Answer: It is used in conjunction with an object's Kill voice property in order to minimize the impact on the game system's CPU by not playing sounds that fall below the defined threshold What is the default setting for Max Voice Instances in the Project Settings menu? Correct Answer: 256 What does "Max Size" in this screenshot refer to? Correct Answer: The budget for the maximum number of bytes the SoundBank should be Which tab in the Project Settings menu allows you to select active platforms and change parameters such as Volume Threshold and Max Voice instances? Correct Answer: General