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What button begins the process of populating the log in the Profiler? Correct Answer: Start Capture What is a Work Unit? Correct Answer: An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. Correct Answer: True In the SoundBank layout, what happens when the Generate button is clicked? Correct Answer: a. SoundBanks for all selected platforms and languages will be generated b. Assuming at least one SoundBank and language are selected, any referenced audio files will converted and placed in a folder used by the game.
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What button begins the process of populating the log in the Profiler? Correct Answer: Start Capture What is a Work Unit? Correct Answer: An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. Correct Answer: True In the SoundBank layout, what happens when the Generate button is clicked? Correct Answer: a. SoundBanks for all selected platforms and languages will be generated b. Assuming at least one SoundBank and language are selected, any referenced audio files will converted and placed in a folder used by the game. c. Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run-time is generated
Which of the following objects can receive a game call directly from the game engine? Sound SFX, Event, Action, Work Unit Correct Answer: Event A collection of views intended to perform a specific task is referred to as a . Correct Answer: Layout An area, such as the Property Editor is referred to as a Correct Answer: View Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? Correct Answer: Action Which layout lets you view various information coming from the sound engine while playing a game in real-time? Correct Answer: Profiler In the Designer layout, which view allows you to organize and manage the various elements of your Wwise project, such as audio objects and events? Correct Answer: Project Explorer
Correct Answer: It prevents the contents of that view from being changed when other objects are selected. How can you open the Wwise help menu? Correct Answer: a. Click the Help menu and choose Wwise Help. b. Click on the question mark in the title bar of any view. c. Press the F1 key. If you use the same audio file for multiple purposes, what is the benefit of duplicating the files corresponding Sound SFX object, instead of importing another copy of the original audio file? Correct Answer: The duplicated Sound SFX object will reference a single original audio file, therefore less memory in the game. Which of the following views feature the pin icon? Transport View, Event Viewer, Property Editor, Event Editor Correct Answer: Transport View What does the "Add Folders..." butto in Audio File Importer Do? Correct Answer: a. It allows you to import all audio files within a chosen folder, with the option of automatically creating a parent object. b. It allows you to import all audio files within a chosen folder as individual Sound SFX objects.
What does clicking the Reset All button circled here do? Correct Answer: It sets all Game Syncs in the session to their default value Which tab in the Project Explorer view allows you to create Switch Groups and Game States? Correct Answer: Game Syncs What is the purpose of choosing a Default Switch/State? Correct Answer: It is used as a way to define a value in case the game engine experiences an error or otherwise neglects to announce the current status of the Switch or State. Which feature is best suited for when you wish to change sounds related to a specific game object based on a variable such as the surface a character is walking on? Correct Answer: Switch What are some common parameters that an RTPC can control? Correct Answer: Volume, High-Pass filter, Low-Pass Filter Where do you define RTPC types and values? Correct Answer: In the Project Explorer's Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder
This type of panning plays the sound using volume and pan values that are derived by comparing the game object's position relative to the listener position. Correct Answer: 3D Game Defined In the 3 - D User-Defined panner, what is a path? Correct Answer: A pre-defined trajectory that can be used to simulate an objects position over time when positional information from the game is not available. This type of panning plays the sound using static volume and pan values, regardless of the game objects relationship to the listener position. Correct Answer: 2D In the Property Editor, what setting must be chosen in the Positioning tab in order to utilize the view featuring a centered head with surround speakers in a square? Correct Answer: 2D What does double-clicking an object in this schematic view do? Correct Answer: Displays the objects Property Editor view Which of the following best describes the audio signal flow of an Actor-Mixer container? Correct Answer: The voice volume control serves as an offset to the voice volume controls of all contained objects, but no audio signals actually pass through the Actor- Mixer object.
What best describes the unique capabilities of an Auxiliary Bus? Correct Answer: A bus which allows effects to be applied to any incoming audio signals Which of the following best describes the function of an Audio Bus? Correct Answer: It works like a stem or group fader, which sums the signals of all audio objects bussed to it 3 Examples of what can be dragged into a Soundcaster session view? Correct Answer: Sound SFX objects, Busses, Event Objects How can you create a new Session? Correct Answer: a. In the Project Explorer's Sessions tab, select a Work Unit for a Soundcaster, Mixing or Control Surface Session and create a new session by clicking the appropriate object in the icon menu. b. From an existing session view, click the selector button and choose New Which type of session best resembles a conventional mixing console? Correct Answer: Mixing Session Where do you first configure a MIDI controller to work with Wwise? Correct Answer: In the main menu choose Project > Control Surface Devices, then add your specific device to the Control Surface Devices window
What does profiling do? Correct Answer: a. It allows you to monitor the details of sound engine performance during gameplay. b. It allows you to record a log of information coming from the Wwise sound engine as the game is played in real-time. c. Allows you to evaluate the information that is being sent from the game to the Wwise sound engine. What does the Stream feature in the Property Editor's General Settings tab do? Correct Answer: The audio file is played from the stored file on disk, rather than being placed into RAM when the Soundbank is loaded. In the Profiler Layout, which view by default allows you to monitor CPU performance in the form of a graph? Correct Answer: Performance Monitor In the Project Settings' General tab, what does the Volume Threshold do? Correct Answer: It is used in conjunction with an object's Kill Voice property in order to minimize the impact on the game system's CPU by not playing sounds that fall below the defined threshold Which tab in the Project Settings menu allows you to select active platforms and change parameters such as volume threshold and max voice instances?
Correct Answer: General What is the default setting for Max Voice Instances in the Project Settings menu? Correct Answer: 256 What codecs can Wwise convert wav files to? 3 Examples Correct Answer: a. ADPCM b. AAC c. Ogg Vorbis If a user wanted to ensure a specific audio file doesn't ever inadvertently get turned off during gameplay, what feature could they utilize to specify the audio's importance in the soundscape? Correct Answer: Playback Priority What does "Max Size" in SoundBank Manager refer to? Correct Answer: The budget for the maximum number of bytes the Soundbank should be. T/F? rIn order for a SoundBank to be loaded at run-time, code must be written into the game that loads the desired SoundBank. That name of the SoundBank, referenced in the code, must match the name of the SoundBank you created in Wwise Correct Answer: True
Correct Answer: It designates the effects are to be printed to the audio file(s) upon SoundBank generation