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Why does the word [Missing] appear in red in this image? Correct Answer: No object has been associated with the selected Event. What can you tell about the Shotgun Blast object (red)? Correct Answer: There isn't an audio source file associated with it? How are audio files placed into the final build of a game
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Why does the word [Missing] appear in red in this image? Correct Answer: No object has been associated with the selected Event. What can you tell about the Shotgun Blast object (red)? Correct Answer: There isn't an audio source file associated with it? How are audio files placed into the final build of a game? Correct Answer: Drag events to the soundbank and when the SoundBank is generated any audio files needed to play those events will automatically be copied to the appropriate folders. In the SoundBank layout, what happens when the Generate button is clicked? Correct Answer: 1 Assuming at least one SoundBank and language are selected, any referenced audio files will be converted and placed in a folder used by the game. 2 Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run-time is generated.
3 SoundBanks for all selected platforms and languages will be generated Which object can receive a game call directly from the game engine? Correct Answer: Event An area, such as the Property Editor highlighted in this image is referred to as a? Correct Answer: View Which of the following are not objects in Wwise? Sound SFX, Event, Game Call Correct Answer: Game Call T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. Correct Answer: True What default keyboard shortcut will play a selected Sound SFX object? Correct Answer: Spacebar A collection of views intended to perform a specific task is referred to as a . Correct Answer: Layout